TODO: Move all electric item transfer devices to this page to help clean up the main navigation

The Translocator

The Translocator takes Items from one Inventory (green facing) and places them into the other (red facing). If you put stuff into its Filter then it will only transfer these Items, but that doubles the Transfercost.
The cost of a transfer is determined by complexity of the two Inventories. If both are sided, then it multiplies with 3, if only one is sided then multiplies with 2, and if none is sided then there will not be an increase.. One Transaction can be performed per second, and the Transaction consists out of 1-64 Items being moved at 1EU per single Item. Formula = 1EU * SidedInventoryMultiplier() * Filtercosts() * MovedStackSize() = a Maximum of 384EU per moved stack and a minimum of 64EU per moved Stack.

Recipe


Electric_Translocator.PNG

Ingredients:
  • 4 x Electrum Ingot
  • 2 x Electronic Circuit
  • 1 x RE-Battery
  • 1 x Piston
  • 1 x Machine Block

Produces: 1 x Electric Translocator




Advanced Translocator

As of my plans for 2.01a, there will be an advanced Translocator, which works similar to sneakypipes, so that you can decide, into which Slotrange you wanna put the Output/grab the Input.
Translocators output 32EU/t to their Input- and Outputsides, so that connected Machines can be powered through them. You can disable that special behaviour in its GUI.

Recipe


Advanced_Translocator.PNG

Ingredients:
  • 4 x Electrum Ingot
  • 2 x Advanced Circuit
  • 1 x RE-Battery
  • 1 x Piston
  • 1 x Advanced Machine Block

Produces: 1 x Advanced Translocator



Electric Autocraftingtable

First introduced in version 1.36a, this Device is able to autocraft items like the Immibis Autocraftingtable, but at the cost of 2500EU per craftingprocess. 10 Holoslots for Recipedeclaration (one being the theoretical output). 9 Bufferslots for your Items (green side), 1 Ouputslot (red side) and 9 Containeritem-Outputslots (other 4 sides).


It has many Modes


Arrow pointing to the right: Uses the Crafting Recipe, which you entered into the Holo Slots.


Blue Dots in black Squares: Tries to "package" all Items, by using all of the 3 following Grid Modes. If packaging Fails, it will just transfer the unpackageable Item to the Output. If you put Items into the Holo Slots, then they will be excluded from packaging.


1x1, 2x2 and 3x3-Grid: Tries to arrange Items like this, to package the Items like shown on the Button.


NEW: The Oredictionary-Unificator-Mode (Symbol looks a bit like DNA)


This Mode converts Ingots, Dusts and Gems from any other Mod into the GregTech/IC²-Variant of it (Only if there is one). So if you have 5 different not together stackable Versions of Silver Ingots (yeah, so many Mods seriously add Silver), for example, this Mode would convert them all into the Silver Ingots of GregTech. If you put Forestry Bronze into it then its getting converted into IC²-Bronze.


But wait, there is more! The integrated Unificator is also converting ANY Crafting Output automatically into the correct unificated form of the Output, so if you use the Thermal Expansion Recipe for Bronze Blend, you will get the same amount of the equivalent IC²-Bronze Dust instead! This is making automated Factories and Storage Systems less of a mess, by just making all the equivalent Dusts, Ingots and Gems, into one simple and stackable Pile of its GregTech/IC²-Format.


NEW: The Dust Piler Mode Uses 500EU per You have got all those tiny Piles of Dust from my Machines? You want to make them into large Piles, but the 2x2-Packager also produces Carbon Fibres, as soon as Coal Dust enters? This Mode makes sure that the 2x2-Packaging only converts tiny Piles of Dust into the normal ones!



Recipe


Electric_Craftingtable.PNG

Ingredients:
  • 4 x Electrum Ingot
  • 2 x Advanced Circuit
  • 1 x RE-Battery
  • 1 x Crafting Table
  • 1 x Advanced Machine Block

Produces: 1 x Electric Craftingtable




Electric Buffer

There are three variants of the electric buffer large, small, and advanced.
That's basically my variant of a RP-Relay/BC-Hopper. It just needs 1 EU per transferred Item (2EU for the large edition), and transfers Items directly into its attached Inventory (red facing). There are 2 Variants, the basic small one, with just space for one Stack, and the large one with 27 Slots, like a Chest. The Advanced Buffer, is able to put Items into a specific slot (very usefull for Reactors!). The numbers count inventory slots starting at the top left and moving right. So 0 is the top left slot and 1 is the slot to the immediate right.
Note: The electric Buffer can be used as some kind of more realistic unidirectional Pipe/Tube, where Itemstacks are moving at a relative random speed (at least 1 Meter per second).
Like Translocators, Buffers also output 32EU/t to their Outputsides (they have no special Inputfacing) and its also configurable in the GUI. That way you can connect the EU-Line to the Buffer instead of the Machine, or make a chain of Buffers to form some kind of Item/EU-Pipeline, without having to lay additional Cables around it.
Buffers also have special Redstonebehaviour for Redstoneoutput in their GUI. If the Buffer has no empty Slot, then it emits Redstone (takes up to Slotcount*1 EU/sec for searching after an empty Slot), or if you press the Invert-Button, then it will stop emitting Redstone. That's useful when you still use the Standard-Massfab instead of my Matterfabricator.
BTW: An Automated Factory looks much better, when using these Machines instead of Tubes/Pipes, so that you get some kind of "Multiblock Machines". :D

Recipe


Large_Electric_Buffer1.PNG

Ingredients:
  • 4 x Electrum Ingot
  • 2 x Advanced Circuit
  • 1 x RE-Battery
  • 1 x Chest
  • 1 x Advanced Machine Block

Produces: 1 x Large Electric Buffer

Recipe


Large_Electric_Buffer.PNG

Ingredients:
  • 8 x Small Electric Buffer
  • 1 x Advanced Circuit

Produces: 1 x Large Electric Buffer

Recipe


Small_Electric_Buffer.PNG

Ingredients:
  • 1 x Large Electric Buffer

Produces: 8 x Small Electric Buffer

Recipe


Advanced_Buffer.PNG

Ingredients:
  • 4 x Electrum Ingot
  • 2 x Advanced Circuit
  • 1 x RE-Battery
  • 1 x Small Electric Buffer
  • 1 x Computer Monitor

Produces: 1 x Advanced Buffer

Advanced Regulator


Crafting:

advanced reg recipe.PNG

Ingredients:
  • 4 x Advanced Circuit
  • 4 x Advanced Buffer
  • 1 x Computer Monitor

Produces: 1 x Advanced Regulator

This is what the Advanced Regulator's GUI look like:
advanced reg gui.PNG

It is composed of three crafting grids, the first is a buffer for storing items it accepts. The second grid is the filter, functioning the same way as the Electric Transposer. The third grid cooperates with the previous grid to give the block regulator functionality. Right clicking a number will increase it and left clicking will decrease it. Basically each number on this grid corresponds to the square in the same spot of the filter grid, and will take all blocks of the block placed in the corresponding spot and place it into the inventory the block outputs to, into the slot number that is chosen in the third grid. This effectively functions like nine advanced buffers and is very effective for systems where you need to replace automatically parts of nuclear reactors.

Inventory Manager


Crafting

inv manag rec.PNG

Ingredients:
  • 4 x Data Storage Circuit
  • 1 x Advanced Regulator
  • 2 x Electric Sorter
  • 1 x Gregtech Computer Cube
  • 1 x Energy Crystal / Lithium Battery / Energy Crystal Upgrade

Produces: 1 x Inventory Manager

The inventory manager is an extremely powerful block with a GUI that is very confusing at first.

inv man gui 1.PNG

Now we will cover what each slot does.
  • The three slots on the far right with the chests in them are the storage for the block when items are being buffered or waiting for transit to the block they are supposed to be in.
  • The lightning symbols along the bottom determine for each configured side (we will get to side configuration soon) if they will emit power (similar to the option in Small Electric Buffers to emit power)
  • The B's along the bottom can be selected to change to T N S W and E. These correspond to the sides of the block. Changing these will change the three (currently) red slots to a different color, which corresponds to the color on the block of the side selected.
It will look like this when changed:
inv man gui 2.PNG

  • The three (currently) B's in a row are configurable to the same letters, T N S W E (bottom top north south west east) except these correspond to a sided inventory, so they regulate what is in a certain slot.
  • Each three colored slot next to a letter in the letter column corresponds to said letter. This is where the basic functionality of the Inventory Manager is.

If You place a certain amount of an item in one of these three slots (they will be ghost items), the slot that corresponds to the sided inventory configured in the column of letters will always be managed so only that amount is in the slot if enough resources exist. To enable this managing functionality, right click the corresponding letter to a colored slot, the outward facing green arrow will turn to a inward facing red arrow, which means it's on. The small letters in the top slots just serve to indicate what color the slot is to people who are colorblind. The directions the arrows are facing do not effect managing capability.

Notes:

  • The inventory manager will automatically take out an output to a machine unless you tell the manager to keep the output item in stock. So if you don't want to do that you will have to allocate one slot to require that output so it doesn't take up a slot in the inventory manager's tiny buffer of three slots.
  • You can circumvent the 3 slot buffer issue by automating outputs and inputs to quickly be put into and out of the inventory manager system.
  • The inventory manager is best suited for machines that process, such as the furnace or the Industrial Grinder.
  • Remember not to put your brand new Inventory Manager in the rain, if the option is enabled, it like all other electric machines will explode and likely destroy your entire EU network.